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This book is for anyone who has ever wondered what the heck they did last night, couldn't remember where they saw that bird before, or worried about the four-legged shadows in their peripheral vision. It's for scientists who want to use laboratory animals more responsibly and litigators who need to get a handle on eye witness testimony. It presents a new theory of memory--based on three modes of brain activity: sober thinking, drunk reasoning, and high emotion--and dispels many common myths about how we remember. The authors explain why eyewitnesses often misremember events; why drinkers are often too impaired to drive; and how marijuana can make users paranoid or euphoric. They also include a new theory of consciousness based on the idea that we're all hallucinating all the time. The Drunkard's Walk: How Randomness Rules Our Lives (2001) by Leonard Mlodinow (Doubleday) Argues that randomness, not causality, is "the fundamental force shaping the world". Although this comes as a surprise to most people, Mlodinow says it is provable and understandable with a bit of thought and math. Stochastic: The Hidden Interaction of Chance and Necessity (2012) by Matt Keeling (Yale Press) Introduces models for thinking about random processes in physics and biology. The book argues that the current model is over-reliant on determinism and under-appreciates how important randomness is for understanding and predicting the world. Science: Good, Bad and Bogus (1993) by Martin Gardner (Prometheus Books) Contains a chapter on NIST's claim of friction experiments "beyond the scope of present-day science". Gardner spends considerable time on this single claim. He also discusses fraud, such as cold fusion, polygraphs and the spoon bender Uri Geller.http://www.amazon.com/Drunkard%27s-Walk-Randomness-Rules/dp/0887306306 https://www.amazon. com/Stochastic-Hidden-Interaction-Chance-Necessity/dp/0300224963 http://www.amazon.com/Science-Good-Bad-Bogus/dp/0879756147 https://www.amazon.com/Theory-Memory-Judgment-Precision/dp/0300107625 In the event of a tie for any position, all tied candidates will be considered Not Ranked in that category. --> Home Field Advantage: "the tangible or intangible effect of enjoying the support of one's home crowd or playing at home. The advantage of playing at home may come from the familiarity a team has with their venue and the atmosphere or from a boost in confidence/performance giving a slight benefit over an equally-skilled opponent." The teams in the "Final Four" are considered home field advantage for all four teams (the one exception is if two teams are in the same city, but play at different venues). http://www.metacritic.com/game/playstation-4/mlb-14-the-show https://www.amazon.com/Baseball-Meteroid-Gravity-Physics/dp/1943983270 https://www.amazon. cfa1e77820
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